# Dragonbane character creation A modified version of the checklist from *p.9* of the [[Dragonbane Rulebook]] to streamline character creation in [[Dragonbane]]. ## 1 - Choose or roll your **kin** See *p.9-13* of the [[Dragonbane Rulebook]]. **If rolled**, use the table on *p.9* (**d12**) and make note of it in the *Kin*-field of the character sheet. The kin also provides: - 1 or more **innate abilities** Note them down in the *Abilities & Spells*-field of the character sheet. ## 2 - Choose or roll your **profession** See *p.13-19* (professions) and *p.73-81* (gear details) of the [[Dragonbane Rulebook]]. **Choose** one profession **or roll** on the table on *p.13* of the [[Dragonbane Rulebook]]. Make note of the following profession features: - The **key attribute** (e.g. mark the *Attribute* with an underscore) - **Gear** (roll or choose) and note them down into the *Inventory*, *Weapon/Shield*or *Armor*-field of the character sheet (lookup *p.73-81* for the gears' properties) - 6 **trained skills** (pick from the available choices of your profession) - 1 or more **heroic ability** (except for the mage). Note it into the *Abilities & Spells*-field of the character-sheet >[!INFO] > When choosing trained skill, only make a dot or note next to the *skills*-field of the character sheet for now — the final values will be determined in *step 7*. Alternatively, come back the profession page in *step 7* ### 2.1 **Mage** profession See *p.19 (profession), p.57 (descriptions) and p.61-71 (spells)* of the [[Dragonbane Rulebook]] for details. 1. Choose a **school of magic**. This will be one of the **trained skills**. Note the school next to the profession in the character sheet 2. Choose **3 Rank 1 spells** from your school or general magic (only for newly created characters). Make note of them in the *Abilities & Spells*-field of the character sheet 3. Choose 3 Magic tricks (see *p.61* of the [[Dragonbane Rulebook]]) and add them into the *Abilities & Spells*-field of the character sheet ## 3 - Choose or roll your **age** See *p.24* of the [[Dragonbane Rulebook]]. **Roll** on the age table and fill the age field on the character sheet. Choose an additional **number of trained skills** based on your age. Mark them in your character sheet like done in *[[#2 - Choose or roll your **profession*|#2]]*. Make the **attribute modifiers** (e.g. by writing *"+1"* below the respective *Attribute*-fields). > [!INFO] > Only mark the trained skills in addition to the 6 trained skills already provided by your profession (e.g. 6+2 for *Young*). ## 4 - Choose or roll your **name** See *p.24* of the [[Dragonbane Rulebook]]. **Choose or roll** a name and/or an additional nickname from the tables on *p.10-13* (first name based on your kin) and *p.14-19* (nickname based on your profession). You may also choose a name freely. ## 5 - Roll your **attributes** See *p.24* of the [[Dragonbane Rulebook]]. For each attribute do the following: 1. **Roll 4d6** and drop the lowest 2. **Adjust the attribute** based on the modifiers from *[[#3 - Choose or roll your **age**|#3]]*, if desired 3. **Assign** the value **to an attribute** on your character sheet After all attributes are assigned, you may once **swap** two attributes. > [!TIP] > Consider the following when assigning attributes: > > 1. Take your professions **key attribute** into account > 2. Make sure you meet the **minimum strength requirements** for your weapons (see *p.74*) > 3. They can never be higher then 18 (including any bonuses) ## 6 - Choose additional **trained skills** In addition to the 6 trained skills from your profession, choose as many additional trained skills as indicated by your age (see *[[#3 - Choose or roll your **age**|#3]]*). ## 7 - Calculate **skills** ("derived ratings") See *p.25* of the [[Dragonbane Rulebook]]. Based on the table *p.25*, determine the **movement** (base value from the kin, then modified by the Agility). Add the value to the *Movement*-field in the character sheet. For *Strength (STR)* and *Agility (AGL)*, determine the **damage bonus** based on the table on *p.25* and write the value into the *Damage Bon. STR* and *Damage Bon. AGL*-fields on the character sheet. Write your *Constitution (CON)* value into the *Hit Points*-field on the character sheet to set your maximum **hit points**. > [!INFO] > If you have the heroics ability **Robust**, the HP-value is modified (see *p.39*). Write your *Willpower (WIL)* value into the *Willpower Points*-field on the character sheet to set your maximum **willpower points**. To determine the base-chance of your **skills**, do the following for each attribute, one after each other: 1. Using the table on *p.25* lookup the **base chance**, which is based on the **attributes** determined in [[#5 - Roll your **attributes*|#5]] 2. **Double** the value, **if the skill is trained** 3. Note the (doubled) base chance in a **skills**-field assigned to the current attribute of the character sheet > [!TIP] > For new payers, it is always recommended to have a at least one **trained weapon skill**. Otherwise the character may not be able to do anything useful in combat. ## 8 - Note your **heroic ability** See *p.35-39* of the [[Dragonbane Rulebook]]. Choose 1 heroic ability from the list and note it in a line of the *Abilties & Spells*-field of the character sheet. > [!TIP] > The following heroic abilities are recommended for new players / characters, as they greatly increase the groups chances during combat: > > - *Fast Footwork* > - *Defensive* > - *Guardian* > - *Lighting Fast* ## 9 - Choose or roll your **weakness** (optional, but recommended) See *p.26* of the [[Dragonbane Rulebook]]. **Roll or choose** (d20) one weakness and make note of it in the *Weakness*-field of the character sheet. > [!TIP] > Overcoming and/or roleplaying according to your weakness accelerates character advancement at the end of a session. ## 10 - Choose or roll your **memento** (optional, but recommended) See *p.27* of the [[Dragonbane Rulebook]]. **Roll or choose** (d20) one and make note of it in the *Memento*-section of the character sheets inventory. > [!TIP] > A Memento can be used to **recover one additional condition** per stretch-rest. It can be replaced at the end of a session if lost. ## 11 - Choose or roll your **appearance** (optional) See *p.28-29* of the [[Dragonbane Rulebook]]. Describe the looks of your character in the *Appearance*-field of the character sheet. Additionally, the table on *p.29* provides can be rolled for inspiration. --- ## Related - **previous** [[Entrypoint]] - **see** [[Dragonbane]] for the game-system in use ## Sources - **references** the [[Dragonbane Rulebook]] as the core rules of the Dragonbane system ## Usage - **used in** none --- ## Changelog - [[2026-06-14]]: Initial creation